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iRacing Data Driver Stats Scraper

SPORTSBUSINESSLEAD GENERATION

iRacing Data Driver Stats Scraper

Extract iRacing driver profiles, iRating and Safety Rating history, race results, and season standings — no iRacing account required.

Data is sourced from the iracingdata.com public API (iracing6-backend.herokuapp.com), an open community aggregator that mirrors iRacing session and leaderboard data. The actor supports four scrape modes to cover the most common use cases.


What you get

Each record includes a record_type field indicating which mode produced it:

record_type Description
recent_race Summary of the most recently completed races across all series
leaderboard_entry Top-N drivers by iRating within a category
race_result Per-driver result row for a specific race session
driver_profile Career stats for a specific driver (by cust_id)

Key fields

  • cust_id — iRacing customer ID (stable primary key)
  • display_name — driver display name
  • irating / irating_after / irating_delta — iRating before and after a race
  • license_class — Rookie / D / C / B / A / Pro (derived from license_level)
  • safety_rating / safety_rating_after — SR as a 0-4.99 float
  • cpi — corners-per-incident score
  • finish_position, laps_complete, incidents, champ_points — race result metrics
  • track_name, car_name, season_name — session context
  • event_strength_of_field — average iRating of all participants in the session

Input

Mode: recent (default)

Returns the most recently completed race sessions across all series.

{
  "mode": "recent",
  "maxItems": 15
}

maxItems caps the number of session summaries returned (max 200).

Mode: leaderboard

Returns the top-N drivers by iRating for a category.

{
  "mode": "leaderboard",
  "leaderboardCategory": "oval",
  "maxItems": 15
}

Valid categories: oval, road, dirt_oval, dirt_road, sports_car, formula_car, combined.

Each run returns up to 100 entries (the full top-100 for that category).

Mode: by_session

Fetches all per-driver results for a specific iRacing subsession ID. Returns one record per driver per session type (Practice, Qualifying, Race).

{
  "mode": "by_session",
  "subsessionId": 85685577,
  "maxItems": 50
}

Find subsession IDs from the recent mode output or from iRacing session URLs.

Mode: by_driver

Look up career stats for specific drivers by their iRacing customer ID.

{
  "mode": "by_driver",
  "custIds": ["33988", "374558"],
  "maxItems": 10
}

Note: The iracingdata.com backend indexes drivers on-demand. If a driver isn't in their database yet, they are queued and no record is returned for that run. Run again later.


Output format

Output is a flat dataset (one JSON object per record). Arrays are not used — all data is scalar.

Example leaderboard_entry record:

{
  "record_type": "leaderboard_entry",
  "rank": 1,
  "cust_id": 33988,
  "display_name": "Justin Brooks",
  "irating": 11205,
  "leaderboard_category": "oval",
  "scraped_at": "2026-05-12T11:27:31.000Z"
}

Example race_result record:

{
  "record_type": "race_result",
  "cust_id": 818442,
  "display_name": "Joosep Laiksoo",
  "irating": 3084,
  "irating_after": 3131,
  "irating_delta": 47,
  "license_class": "B",
  "safety_rating": 4.57,
  "finish_position": 0,
  "laps_complete": 6,
  "incidents": 0,
  "track_name": "Sonoma Raceway",
  "car_name": "FIA Cross Car",
  "season_name": "FIA Cross Car Championship - 2026 Season 2",
  "start_time_utc": "2026-05-12T10:45:00Z"
}

Use cases

  • League management — pull weekly standings and results for championship tracking
  • Sim coaching — track driver iRating and SR progression over sessions
  • Content creation — weekly stats packages for YouTube / Twitch streams
  • DFS / esports modelling — historical iRating trajectories and race result data
  • Discord bots / leaderboards — live top-N iRating feeds by category

Pricing

Pay-per-event: $0.10 per run start + $0.001 per record scraped. A leaderboard pull of 100 drivers costs ~$0.20. A full race session with 30 drivers across Practice/Qualifying/Race costs ~$0.19.


Data source

Data comes from the iracingdata.com community aggregator (iracing6-backend.herokuapp.com), not directly from iRacing's servers. No iRacing account or credentials are required. The backend updates leaderboards approximately every 2 hours and ingests race results continuously.